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1. Headshot Bug - in Technical Support/Bugs [original thread]
VikingKong iBUN wrote: Hector Carson wrote: There is no realism to this game if headshot isn't immediate termination, this game is broken for sure. There is no realism in this game man, we're shooting each other with laser guns in suits th...
- by Temias Mercurial - at 2014.08.23 18:56:00
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2. Headshot Bug - in Technical Support/Bugs [original thread]
Raven Tarmiskis wrote: Hector Carson wrote: I have a concern about headshots, why is it that when I headshot someone they can still be revived? This should not be possible there is no realism in this game, if I were to headshot someone in re...
- by Temias Mercurial - at 2014.08.22 04:16:00
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3. Headshot Bug - in Technical Support/Bugs [original thread]
I-Shayz-I wrote: Headshots don't make someone unrevivable Extra damage to the clone after they die makes it impossible for that person to be revived. This is why grenades generally terminate the clone, same thing with headshots, but if the dam...
- by Temias Mercurial - at 2014.08.18 03:48:00
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4. Announcement:Hotfix Charlie Known Issues - in Technical Support/Bugs [original thread]
Cyrus Grevare wrote: Adipem Nothi wrote: The ck.0 readout reminded me ... One of the more popular fatties (possibly an Amarr) displays "InvalidStringID" on TacNet readout. Wish I could tell which one it is; I'll keep an eye out. I c...
- by Temias Mercurial - at 2014.08.18 02:15:00
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5. Announcement:Hotfix Charlie Known Issues - in Technical Support/Bugs [original thread]
Maken Tosch wrote: 1. That is a surprisingly short list considering the amount of changes that happened in Charlie. 2. Is there really aim adhesion going on with the knives? I can't sense it in Dust even when I charge up the knives. I do no...
- by Temias Mercurial - at 2014.08.15 02:03:00
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6. Floating Equipment... - in Technical Support/Bugs [original thread]
Ever since about a week ago I've been seeing floating uplinks and nanohives around areas such as pipes and buildings. They're easily 10-30 feet off the surface they were initially placed on, appear to have move away from it as well (horizontally),...
- by Temias Mercurial - at 2014.07.02 00:02:00
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7. Running speed reduced when switching guns or equipment - in Technical Support/Bugs [original thread]
I believe this is intended, when switching weapons/equipment while running, but any time you slow down after switching to it and sprint like a snail is a bug that's been around since 1.7.
- by Temias Mercurial - at 2014.05.22 17:18:00
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8. Frame Rate Drop - in Technical Support/Bugs [original thread]
Jaed D'jaegweir wrote: Temias Mercurial wrote: Has anyone been getting severe drops in frame rate? I can tell this isn't (or not entirely) related to lag, as mics are working perfectly fine and fluidly. It doesn't seem to be connected to spe...
- by Temias Mercurial - at 2014.04.11 21:45:00
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9. Frame Rate Drop - in Technical Support/Bugs [original thread]
Booby Tuesdays wrote: Yep. 1.7 was silky smooth. 1.8, not so much. I lagged so hard yesterday that my LAV glitched into a parking barrier and I exploded. It was annoyingly hilarious. Glad that it's not just me getting these choppy frame rate...
- by Temias Mercurial - at 2014.04.11 18:45:00
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10. Frame Rate Drop - in Technical Support/Bugs [original thread]
Has anyone been getting severe drops in frame rate? I can tell this isn't (or not entirely) related to lag, as mics are working perfectly fine and fluidly. It doesn't seem to be connected to specific maps or anything else. Also, no signs of equipm...
- by Temias Mercurial - at 2014.04.11 15:52:00
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11. rdv destroys dropships or damage them when dropped - in Technical Support/Bugs [original thread]
I love it when an RDV pilot nose dives with my Incubus and explodes, or hits the MCC, or gets shot down...
- by Temias Mercurial - at 2014.04.09 11:57:00
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12. Breach Shotgun Causing Map To Open - in Technical Support/Bugs [original thread]
Kilo Shells wrote: Seems you're controllers are just worn guys . Here's a YouTube link I found quick (didn't watch it) good luck! Edit: watched it, might want to check similar videos or just simply to try clean it up a little. This is mos...
- by Temias Mercurial - at 2014.04.08 16:03:00
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13. CCP Request ETA on forge Gun Fix misfires - in Technical Support/Bugs [original thread]
With the normal and breach forge guns, hold it for about two seconds longer, and it'll fire normally. The assault... just hope it works, as it won't be able to until CCP fixes it. Apparently the operation skill bonus, 5% reduction to charge time p...
- by Temias Mercurial - at 2014.04.08 15:54:00
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14. [BUG]Extreme lag - in Technical Support/Bugs [original thread]
About three days after 1.8 I got extreme lag for about two straight weeks. It was infuriating. It's been relatively okay lately.
- by Temias Mercurial - at 2014.04.08 15:49:00
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15. scouts with 600+ armor stil jump like bunnies and run fast - in Technical Support/Bugs [original thread]
A stacked proto scout will be reduced to about a 6.45 sprint speed, which is slower than your average medium suit, or just as fast if the medium suit is loaded with plates. A stacked gallente scout is like a stacked gallente logi, with only two eq...
- by Temias Mercurial - at 2014.04.08 15:46:00
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16. Impervious Equipment - in Technical Support/Bugs [original thread]
On the cargo hub map, on domination, nanohives and uplinks can be deployed inside the base of the null cannon, which is on top of one of the roofs that can be accessed by ladders (not the rings or the tallest tower).
- by Temias Mercurial - at 2014.04.05 02:47:00
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17. CCP lied - in Technical Support/Bugs [original thread]
Dunce Masterson wrote: on the 1.8 patch notes they stated that they were going to do the following to the laser rifle * Laser Rifle: - Increased effective range and increased damage at short range, reduced heat cost at ADV and PRO tiers. -...
- by Temias Mercurial - at 2014.03.28 16:59:00
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18. Some dude recorded this - in Technical Support/Bugs [original thread]
This is a revival glitch where your character is stuck into the ground. The grenade he threw injured him, even thought he wasn't near it, in actuality, he was sitting right next to it. When he was able to walk around it was merely and illusion, an...
- by Temias Mercurial - at 2014.03.26 02:20:00
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19. Killfeed displaying wrong weapons - in Technical Support/Bugs [original thread]
KalOfTheRathi wrote: It could be worse, oh wait! it was worse. I got hate mail from a guy that a squad mate nearly killed. Of course I did kill him but with a warbarge strike. His kill feed showed I killed him with my tanker buddies' weapon (s...
- by Temias Mercurial - at 2014.03.19 21:14:00
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